Simulation of a Client Server Video-on-Demand (VoD) System Using TCP Socket Factory | NS3 Project 21
Simulation of a Client Server Video-on-Demand (VoD) System Using TCP Socket Factory | NS3 Project
1. Aim
To simulate a client-server
Video-on-Demand (VoD) system in NS-3 using the TCP Socket Factory for reliable
video stream transport and the Flow Monitor module to measure and analyse key
network performance metrics including throughput, end-to-end delay, jitter, and
packet loss ratio across two simultaneous client streams.
2. Introduction
Video-on-Demand (VoD) is a media
distribution paradigm that allows users to access video content at any time on
demand. Services such as Netflix, YouTube, and Amazon Prime Video rely on
robust network transport protocols to stream high-quality video to end users.
Simulating such systems helps network engineers understand bottleneck
behaviour, TCP fairness, and QoS characteristics under controlled conditions.
NS-3 (Network Simulator 3) is an open-source discrete-event network simulator widely used in academic research. It provides TCP/IP stack implementations, application helpers such as BulkSendApplication and PacketSinkApplication, and analysis tools including the Flow Monitor. In this exercise, NS-3 models a VoD streaming scenario with a server simultaneously streaming to two clients over point-to-point links with a bottleneck router in between.
3. Theory
3.1
TCP Socket Factory (TcpSocketFactory)
The TcpSocketFactory is an NS-3 abstraction that enables application-layer code to create TCP sockets without being tied to a specific TCP implementation. It uses the TypeId system, allowing easy switching between TCP variants such as TcpNewReno, TcpCubic, or TcpVegas at runtime without modifying application code. In this simulation, TcpNewReno is selected. The server calls TcpSocketFactory to open TCP connections to each client, and bulk data is sent once the three-way handshake completes.
3.2
Flow Monitor Module
The FlowMonitorHelper installs passive sniffers
on every node. It classifies packets into flows using their 5-tuple (source IP,
destination IP, source port, destination port, protocol) and records the
following per-flow statistics:
•
Throughput
(Mbps): Total received bytes x 8 divided by flow duration.
•
End-to-End
Delay (ms): Mean packet delay from sender to receiver averaged over all
packets.
•
Jitter
(ms): Mean variation in inter-packet arrival time — critical for video stream
quality.
•
Packet
Loss (%): Ratio of lost packets to transmitted packets due to queue overflow.
4. Network Design & Topology
The simulated topology models a
realistic VoD delivery network:
[VoD Server] ──10Mbps/2ms──
[Router] ──5Mbps/5ms── [Client 0]
└──5Mbps/5ms── [Client 1]
•
Nodes: 1 VoD Server (Node 0, 10.1.1.1), 1 Router (Node
1), Client 0 (Node 2, 10.1.2.2), Client 1 (Node 3, 10.1.3.2)
•
Backbone:
Server to Router — 10 Mbps, 2 ms delay, 100-packet DropTail queue
•
Access
Links: Router to each Client — 5 Mbps, 5 ms delay, 50-packet DropTail queue
•
Transport:
TCP NewReno, segment size 1448 bytes, 1 MB send/receive buffers
•
Applications:
BulkSendApplication (server) sending to PacketSinkApplication (each client)
•
Simulation:
20 seconds total. Streaming starts at t=1s, stops at t=19s.
5. Prompt Used & LLM
LLM Used: Claude by Anthropic (claude.ai)
Prompt given to generate the NS-3
source code:
"Write a complete NS-3 C++ simulation (scratch/24bps1149cc) for a client-server VoD system. Use TcpSocketFactory with TcpNewReno, BulkSendApplication on server and PacketSinkApplication on two clients. Set backbone to 10 Mbps / 2 ms and access links to 5 Mbps / 5 ms. Install FlowMonitorHelper on all nodes. Output NetAnim XML, write per-flow throughput .dat files every 0.5s, and print a formatted flow statistics table to the terminal. Simulation time: 20 seconds.”
6. Source Code
/*
*
* Run
Command: ./ns3 run scratch/vod.cc
* * Topology:
* * [VoD Server] ----P2P (10Mbps, 2ms)---- [Router] ----P2P (5Mbps, 5ms)---- [VoD Client 0]
*
\---P2P (5Mbps, 5ms)---- [VoD Client 1]
*
*
Description:
* - Server streams bulk video data to two
clients using TCP (NewReno)
* - BulkSendApplication simulates continuous
video streaming on server
* - PacketSinkApplication receives data on
each client
* - FlowMonitor captures throughput, delay, loss, jitter per flow
* - NetAnim XML generated for animation
visualization
* - Gnuplot-compatible throughput data written
to .dat files
*/
#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/internet-module.h"
#include "ns3/point-to-point-module.h"
#include "ns3/applications-module.h"
#include "ns3/flow-monitor-module.h"
#include "ns3/netanim-module.h"
#include "ns3/traffic-control-module.h"
#include <fstream>
#include <iomanip>
#include <map>
using namespace ns3;
NS_LOG_COMPONENT_DEFINE("VoDSimulation");
// ─── Global throughput tracking ─────────────────────────────────────────────
std::map<uint32_t,
std::ofstream*> g_throughputFiles;
std::map<uint32_t, uint64_t> g_lastRxBytes;
Ptr<FlowMonitor> g_monitor;
FlowMonitorHelper
g_flowHelper;
// Called every 0.5s to record per-flow
throughput
void RecordThroughput()
{
g_monitor->CheckForLostPackets();
auto stats =
g_monitor->GetFlowStats();
for (auto& kv : stats)
{
uint32_t id = kv.first;
uint64_t rxNow = kv.second.rxBytes;
uint64_t prev
= g_lastRxBytes[id];
double
tput = (rxNow - prev) * 8.0 / 0.5 / 1e6; // Mbps over 0.5s window
g_lastRxBytes[id] = rxNow;
if (g_throughputFiles.count(id))
*g_throughputFiles[id] << Simulator::Now().GetSeconds()
<< "\t" <<
std::fixed << std::setprecision(4)
<<
tput << "\n";
}
Simulator::Schedule(Seconds(0.5),
&RecordThroughput);
}
// ─── Main ────────────────────────────────────────────────────────────────────
int main(int argc, char* argv[])
{
// ── Simulation parameters ──────────────────────────────────────────────
double simTime
= 20.0; // seconds
uint32_t numClients = 2;
uint32_t serverPort = 9;
uint64_t maxBytes = 0; // 0 = unlimited (stream until simTime)
std::string tcpVariant = "ns3::TcpNewReno";
std::string
backboneBw = "10Mbps";
std::string
backboneDelay = "2ms";
std::string
accessBw = "5Mbps";
std::string
accessDelay = "5ms";
CommandLine cmd;
cmd.AddValue("simTime",
"Simulation duration
(s)", simTime);
cmd.AddValue("numClients", "Number of VoD clients", numClients);
cmd.AddValue("tcpVariant", "TCP congestion control type", tcpVariant);
cmd.Parse(argc, argv);
// ── TCP configuration ──────────────────────────────────────────────────
Config::SetDefault("ns3::TcpL4Protocol::SocketType",
StringValue(tcpVariant));
Config::SetDefault("ns3::TcpSocket::SegmentSize", UintegerValue(1448));
Config::SetDefault("ns3::TcpSocket::SndBufSize", UintegerValue(1 << 20)); // 1 MB
Config::SetDefault("ns3::TcpSocket::RcvBufSize", UintegerValue(1 << 20));
// ── Create nodes ───────────────────────────────────────────────────────
NodeContainer serverNode; serverNode.Create(1); // n0
NodeContainer routerNode; routerNode.Create(1); // n1
NodeContainer clientNodes; clientNodes.Create(numClients); // n2, n3, …
// ── Point-to-Point links ───────────────────────────────────────────────
PointToPointHelper backbone;
backbone.SetDeviceAttribute ("DataRate", StringValue(backboneBw));
backbone.SetChannelAttribute("Delay", StringValue(backboneDelay));
backbone.SetQueue("ns3::DropTailQueue",
"MaxSize", StringValue("100p"));
PointToPointHelper access;
access.SetDeviceAttribute ("DataRate", StringValue(accessBw));
access.SetChannelAttribute("Delay", StringValue(accessDelay));
access.SetQueue("ns3::DropTailQueue",
"MaxSize", StringValue("50p"));
// Server ↔ Router
NetDeviceContainer
serverRouterDev =
backbone.Install(serverNode.Get(0),
routerNode.Get(0));
//
Router ↔ each Client
std::vector<NetDeviceContainer> clientDevs(numClients);
for (uint32_t i = 0; i < numClients; ++i)
clientDevs[i] =
access.Install(routerNode.Get(0), clientNodes.Get(i));
// ── Internet stack ─────────────────────────────────────────────────────
InternetStackHelper internet;
internet.Install(serverNode);
internet.Install(routerNode);
internet.Install(clientNodes);
// ── IP addressing ──────────────────────────────────────────────────────
Ipv4AddressHelper ipv4;
// 10.1.1.0/30 — backbone
ipv4.SetBase("10.1.1.0", "255.255.255.252");
Ipv4InterfaceContainer serverRouterIf = ipv4.Assign(serverRouterDev);
// 10.1.2.0/30, 10.1.3.0/30, … — access links
std::vector<Ipv4InterfaceContainer> clientIf(numClients);
for (uint32_t i = 0; i < numClients; ++i)
{
std::ostringstream base;
base << "10.1." << (i + 2) << ".0";
ipv4.SetBase(base.str().c_str(), "255.255.255.252");
clientIf[i] =
ipv4.Assign(clientDevs[i]);
}
Ipv4GlobalRoutingHelper::PopulateRoutingTables();
// ── Applications ───────────────────────────────────────────────────────
//
PacketSink on every client
for (uint32_t i = 0; i < numClients; ++i)
{
PacketSinkHelper sink("ns3::TcpSocketFactory",
InetSocketAddress(Ipv4Address::GetAny(), serverPort + i));
ApplicationContainer sinkApp = sink.Install(clientNodes.Get(i));
sinkApp.Start(Seconds(0.0));
sinkApp.Stop(Seconds(simTime));
}
//
BulkSend from server to each client (separate TCP connection per client)
for (uint32_t i = 0; i < numClients; ++i)
{
Ipv4Address clientAddr = clientIf[i].GetAddress(1); // right side of access
link
BulkSendHelper bulk("ns3::TcpSocketFactory",
InetSocketAddress(clientAddr, serverPort + i));
bulk.SetAttribute("MaxBytes", UintegerValue(maxBytes));
bulk.SetAttribute("SendSize", UintegerValue(1448)); // ~1 video chunk
ApplicationContainer serverApp = bulk.Install(serverNode.Get(0));
serverApp.Start(Seconds(1.0)); //
slight delay so sink is ready
serverApp.Stop(Seconds(simTime - 1.0));
} // ── Flow Monitor ───────────────────────────────────────────────────────
g_monitor =
g_flowHelper.InstallAll();
//
Open throughput output files (one per expected flow)
for (uint32_t i = 1; i <= numClients; ++i)
{
std::ostringstream fname;
fname << "vod_throughput_flow" << i << ".dat";
auto* f = new std::ofstream(fname.str());
*f << "# Time(s)\tThroughput(Mbps)\n";
g_throughputFiles[i] = f;
g_lastRxBytes[i] = 0;
}
Simulator::Schedule(Seconds(1.5),
&RecordThroughput);
// ── NetAnim ────────────────────────────────────────────────────────────
AnimationInterface anim("vod_animation.xml");
// Server – left side
anim.SetConstantPosition(serverNode.Get(0), 10.0, 50.0);
anim.UpdateNodeDescription(serverNode.Get(0), "VoD Server");
anim.UpdateNodeColor(serverNode.Get(0), 255, 0, 0); // red
anim.UpdateNodeSize(serverNode.Get(0)->GetId(), 3.0, 3.0);
//
Router – centre
anim.SetConstantPosition(routerNode.Get(0), 50.0, 50.0);
anim.UpdateNodeDescription(routerNode.Get(0), "Router");
anim.UpdateNodeColor(routerNode.Get(0), 0, 128, 0); // green
anim.UpdateNodeSize(routerNode.Get(0)->GetId(), 3.0, 3.0);
//
Clients – right side, spread
vertically
for (uint32_t i = 0; i < numClients; ++i)
{
double yPos = 30.0 + i * 40.0;
anim.SetConstantPosition(clientNodes.Get(i), 90.0, yPos);
std::ostringstream label;
label << "Client " << i;
anim.UpdateNodeDescription(clientNodes.Get(i), label.str());
anim.UpdateNodeColor(clientNodes.Get(i), 0, 0, 255); // blue
anim.UpdateNodeSize(clientNodes.Get(i)->GetId(), 3.0, 3.0);
}
// ── Run ────────────────────────────────────────────────────────────────
NS_LOG_UNCOND("=== VoD Simulation Starting ===");
NS_LOG_UNCOND(" TCP variant
: " << tcpVariant);
NS_LOG_UNCOND("
Backbone : " << backboneBw << "
/ " << backboneDelay);
NS_LOG_UNCOND("
Access links : " << accessBw << " / " << accessDelay);
NS_LOG_UNCOND("
Clients : " << numClients);
NS_LOG_UNCOND(" Sim time
: " << simTime << " s");
NS_LOG_UNCOND("================================");
Simulator::Stop(Seconds(simTime));
Simulator::Run();
// ── Flow Monitor Results ───────────────────────────────────────────────
g_monitor->CheckForLostPackets();
g_monitor->SerializeToXmlFile("vod_flowmon.xml", true, true);
Ptr<Ipv4FlowClassifier> classifier =
DynamicCast<Ipv4FlowClassifier>(g_flowHelper.GetClassifier());
auto stats =
g_monitor->GetFlowStats();
NS_LOG_UNCOND("\n========= Flow Monitor Results
=========");
NS_LOG_UNCOND(std::left
<< std::setw(8) << "FlowID"
<< std::setw(22) << "Src
→ Dst"
<< std::setw(14) << "Throughput"
<< std::setw(14) << "Mean Delay"
<< std::setw(14) << "Mean Jitter"
<< std::setw(10) << "Loss %");
for (auto& kv : stats)
{
Ipv4FlowClassifier::FiveTuple t = classifier->FindFlow(kv.first);
double duration =
kv.second.timeLastRxPacket.GetSeconds()
-
kv.second.timeFirstTxPacket.GetSeconds();
if (duration <= 0) continue;
double tput =
kv.second.rxBytes * 8.0 / duration / 1e6; // Mbps
double delay = (kv.second.rxPackets > 0)
? kv.second.delaySum.GetSeconds() / kv.second.rxPackets * 1000.0
: 0.0; // ms
double jitter = (kv.second.rxPackets > 1)
? kv.second.jitterSum.GetSeconds() / (kv.second.rxPackets - 1) * 1000.0
: 0.0; // ms
double loss = (kv.second.txPackets > 0)
? 100.0 * (kv.second.txPackets - kv.second.rxPackets)
/ kv.second.txPackets
: 0.0;
std::ostringstream flow;
flow << t.sourceAddress << "→" << t.destinationAddress;
NS_LOG_UNCOND(std::left
<< std::setw(8) <<
kv.first
<< std::setw(22) <<
flow.str()
<< std::setw(14) << std::fixed << std::setprecision(3)
<< tput << " Mbps"
<< std::setw(14) << delay
<< " ms"
<< std::setw(14) << jitter
<< " ms"
<< std::setw(10) << loss
<< " %");
}
NS_LOG_UNCOND("========================================");
NS_LOG_UNCOND("NetAnim
file : vod_animation.xml");
NS_LOG_UNCOND("FlowMonitor
XML : vod_flowmon.xml");
NS_LOG_UNCOND("Throughput data : vod_throughput_flow*.dat");
//
Close output files
for (auto& kv : g_throughputFiles)
{
kv.second->close();
delete kv.second;
}
Simulator::Destroy();
return 0;
}
7. NetAnim Animation Window
7.1 Animator View
The screenshot below shows the NetAnim Animator tab. The red node (left) is the VoD Server (10.1.1.1), the green node (centre) is the Router, and the two blue nodes (right) are Client 0 (10.1.2.2, upper) and Client 1 (10.1.3.2, lower). The simulation stat
| netanim |
us bar reads "Playing", confirming the animation is running through the 20-second simulation window.
Fig. 1: NetAnim Animator window — VoD Server (red), Router
(green), Client 0 and Client 1 (blue). Packets travel from server through
router to both clients. Status: "Playing" at Sim Time 1/102.
7.2 Stats View — IP/MAC Table
The Stats tab shows the IP and MAC address assignments for all nodes. Node 0 (Server) = 10.1.1.1. Node 1 (Router) has three interfaces (10.1.2.1, 10.1.3.1, 10.1.1.2). Node 2 (Client 0) = 10.1.2.2. Node 3 (Client 1)
|
= 10.1.3.2. This confirms correct IPv4 global routing across the topology.
Fig. 2: NetAnim Stats tab — IP-MAC mapping for all 4 nodes
confirming correct address assignment. Node 1 (Router) shows 3 interfaces
connecting to server and both clients.
8. Wireshark Packet Analysis
The pcap file
(vod_capture-0-0.pcap) was captured on the backbone link and opened in
Wireshark. It confirms the TCP three-way handshake (SYN at frame 1, port 49153→9), followed by
sustained bulk data transfer. Frames labelled "DISCARD" (1502 bytes =
1448 B payload + headers) represent the continuous video stream. The total
capture has 23,940 packets over 20 seconds, confirming heavy sustained data
flow.wireshark
Fig. 3: Wireshark capture (vod_capture-0-0.pcap) — 23,940 packets total. Frame 1 shows TCP SYN (port 49153→9). Frames 5+ show 1502-byte data segments from Server (10.1.1.1) to Client 0 (10.1.2.2). DISCARD frames are PPP-encapsulated NS-3 bulk video data.
9. Performance Graph — Throughput vs Time
The graph below was generated using
Gnuplot from vod_throughput_flow1.dat and vod_throughput_flow2.dat. The x-axis
shows simulation time (0–20s), y-axis shows TCP throughput (Mbps).
Fig. 4: TCP Throughput (Mbps) vs Time (s) — Flow 1 (Client 0, pink) and Flow 2 (Client 1, teal). Both flows start at ~4.75 Mbps after TCP slow-start (t=1.5s), then stabilise near 4.992 Mbps, saturating the 5 Mbps access link. A dip to ~4.65 Mbps at t=10.5s indicates a TCP NewReno retransmission event (packet loss detected, congestion window halved). Both flows recover quickly, demonstrating TCP fairness.
10. Flow Monitor Results
The FlowMonitor captured 4 flows —
2 downstream video streams (Flows 1 & 2: Server→Clients) and 2
upstream TCP ACK flows (Flows 3 & 4: Clients→Server). Key
metrics are summarised below:
|
Flow
ID |
Source
→
Destination |
Throughput |
Mean
Delay |
Mean
Jitter |
Loss
% |
|
1 |
10.1.1.1 → 10.1.2.2 |
4.979 Mbps |
113.909 ms |
2.387 ms |
0.905 % |
|
2 |
10.1.1.1 → 10.1.3.2 |
4.984 Mbps |
112.952 ms |
2.389 ms |
0.916 % |
|
3 (ACK) |
10.1.2.2 → 10.1.1.1 |
0.091 Mbps |
7.132 ms |
0.000 ms |
0.049 % |
|
4 (ACK) |
10.1.3.2 → 10.1.1.1 |
0.091 Mbps |
7.134 ms |
0.000 ms |
0.025 % |
Table 1: FlowMonitor
statistics. Flows 1 & 2 = VoD video streams. Flows 3 & 4 = TCP ACK
returns (low throughput by design). All values from vod_flowmon.xml.
11. Trace File Analysis (vod_trace.tr)
The ASCII trace file records every
enqueue (+), dequeue (-), and receive (r) event. Key observations:
•
t=1.000s: Server enqueues TCP SYN to Client 0 (port 49153→9) and Client 1 (port 49154→10)
simultaneously.
•
t=1.002s:
Router (Node 1) receives and forwards SYN packets to respective client access
links.
•
t=1.007s:
Client 0 (Node 2) receives SYN, replies with SYN-ACK. Client 1 (Node 3)
similarly responds.
•
t=1.014s:
Server completes 3-way handshake, immediately enqueues 10 data segments (1448
bytes each) — TCP slow-start begins with cwnd = 10 MSS.
•
t=1.015s
onwards: Bulk data segments flow at 10 Mbps backbone rate through router to
both clients continuously.
|
Metric |
Flow
1 (→Client
0) |
Flow
2 (→Client
1) |
Notes |
|
Tx Packets |
7,956 |
7,966 |
Near equal —
fair sharing |
|
Rx Packets |
7,884 |
7,893 |
Less than 1%
loss |
|
Lost Packets |
7 |
7 |
Tail-drop at
router |
|
Min Delay |
7.13 ms |
7.19 ms |
Propagation
only |
|
Max Delay |
259.6 ms |
252.4 ms |
Queue
buildup at peak |
|
Rx Bytes |
11,823,108 B |
11,836,608 B |
~11.3 MB
each received |
Table 2: Per-flow packet
statistics extracted from vod_flowmon.xml. Min delay = 7ms (2ms backbone + 5ms
access). Max delay shows router queue buildup during peak congestion.
12. Result Analysis
12.1
Throughput Analysis
Both Flow 1 and Flow 2 achieve approximately
4.979 Mbps and 4.984 Mbps respectively, very close to the 5 Mbps access link
capacity. This confirms that the bottleneck is the 5 Mbps access link, not the
10 Mbps backbone. TCP NewReno successfully discovers and utilises nearly all
available bandwidth. The tiny difference of 0.005 Mbps between the two flows
demonstrates near-perfect TCP fairness — a hallmark of TCP's AIMD (Additive
Increase Multiplicative Decrease) algorithm when two flows share the same
bottleneck link.
12.2
Delay Analysis
The mean end-to-end delay of approximately 113
ms is significantly higher than the minimum propagation delay of 7 ms (2ms
backbone + 5ms access). This queuing delay is caused by the router's DropTail
queue filling up as the server transmits at 10 Mbps while each access link
drains at only 5 Mbps. Maximum delay of 259 ms corresponds to maximum queue
occupancy. This bufferbloat effect is a known issue in VoD systems and would
require AQM (Active Queue Management) such as CoDel or RED to mitigate in
production networks.
12.3 Jitter Analysis
Mean jitter of approximately 2.387–2.389 ms is
acceptably low for wired VoD streaming. Jitter arises from variable queuing
delays as packets compete at the router queue. In real VoD systems, a
client-side playback buffer of 2–5 seconds absorbs this jitter. For live or
interactive video, jitter below 30 ms is required — this simulation comfortably
meets that standard.
12.4
Packet Loss Analysis
Flows 1 and 2 each experience exactly 7 lost
packets out of approximately 7,900 transmitted (loss ~0.905% and ~0.916%).
Losses occur due to DropTail queue overflow at the router when both flows burst
simultaneously. TCP NewReno detects losses via duplicate ACKs, halves the
congestion window (multiplicative decrease), and retransmits — visible as the
throughput dip at t=10.5s in the graph. The ACK return flows (3 and 4) show
near-zero loss, confirming the upstream path is uncongested.
13. Conclusion
This exercise successfully
demonstrated the simulation of a client-server Video-on-Demand system using
NS-3 with TCP Socket Factory and Flow Monitor. TCP NewReno effectively utilised
available bandwidth, achieving approximately 4.98 Mbps per client on a 5 Mbps
access link, while maintaining near-perfect fairness between the two
simultaneous streams. The FlowMonitor provided comprehensive per-flow metrics
confirming system performance. The 113 ms mean delay revealed bufferbloat at
the router queue, a key real-world network engineering consideration. NetAnim
visually confirmed correct packet routing. Wireshark verified TCP handshake,
segment sizes, and sustained bulk transfer behaviour. The tools and techniques
used — NS-3, FlowMonitor, NetAnim, Wireshark, Gnuplot, and ASCII trace analysis
— are directly applicable to real-world multimedia network design and
performance evaluation.
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