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Study the effect of delayed ACKs on TCP throughput in a point-to-point link | NS3 Project 26

Study the Effect of Delayed ACKs on TCP Throughput

Performance and Latency Evaluation in a Point-to-Point NS-3 Link

Simulation Script (tcp-delayed-ack.cc)

#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/internet-module.h"
#include "ns3/point-to-point-module.h"
#include "ns3/applications-module.h"
#include "ns3/flow-monitor-module.h"

using namespace ns3;

NS_LOG_COMPONENT_DEFINE("TcpDelayedAckStudy");

int main(int argc, char *argv[]) {
    bool delayedAck = true;
    uint32_t delayedAckCount = 2;   // ACK every N segments
    std::string tcpVariant = "TcpNewReno";
    double simTime = 10.0;

    CommandLine cmd;
    cmd.AddValue("delayedAck", "Enable delayed ACKs", delayedAck);
    cmd.AddValue("delayedAckCount", "Segments before ACK", delayedAckCount);
    cmd.Parse(argc, argv);

    // --- TCP Configuration ---
    Config::SetDefault("ns3::TcpL4Protocol::SocketType",
                       StringValue("ns3::" + tcpVariant));

    if (delayedAck) {
        Config::SetDefault("ns3::TcpSocket::DelAckCount",
                           UintegerValue(delayedAckCount));
        Config::SetDefault("ns3::TcpSocket::DelAckTimeout",
                           TimeValue(MilliSeconds(200)));
    } else {
        // Disable delayed ACKs: ACK immediately every segment
        Config::SetDefault("ns3::TcpSocket::DelAckCount",
                           UintegerValue(1));
        Config::SetDefault("ns3::TcpSocket::DelAckTimeout",
                           TimeValue(MilliSeconds(0)));
    }

    // --- Topology: Sender --- p2p link --- Receiver ---
    NodeContainer nodes;
    nodes.Create(2);

    PointToPointHelper p2p;
    p2p.SetDeviceAttribute("DataRate", StringValue("10Mbps"));
    p2p.SetChannelAttribute("Delay", StringValue("20ms")); // 40ms RTT base

    NetDeviceContainer devices = p2p.Install(nodes);

    // --- Internet Stack ---
    InternetStackHelper stack;
    stack.Install(nodes);

    Ipv4AddressHelper address;
    address.SetBase("10.1.1.0", "255.255.255.0");
    Ipv4InterfaceContainer interfaces = address.Assign(devices);

    // --- Bulk Send Application (TCP sender) ---
    uint16_t port = 9;
    BulkSendHelper source("ns3::TcpSocketFactory",
                          InetSocketAddress(interfaces.GetAddress(1), port));
    source.SetAttribute("MaxBytes", UintegerValue(0)); // unlimited
    source.SetAttribute("SendSize", UintegerValue(1460)); // MSS

    ApplicationContainer sourceApps = source.Install(nodes.Get(0));
    sourceApps.Start(Seconds(1.0));
    sourceApps.Stop(Seconds(simTime));

    // --- Sink Application ---
    PacketSinkHelper sink("ns3::TcpSocketFactory",
                          InetSocketAddress(Ipv4Address::GetAny(), port));
    ApplicationContainer sinkApps = sink.Install(nodes.Get(1));
    sinkApps.Start(Seconds(0.0));
    sinkApps.Stop(Seconds(simTime + 1));

    // --- Flow Monitor ---
    FlowMonitorHelper flowMonitor;
    Ptr<FlowMonitor> monitor = flowMonitor.InstallAll();

    // --- PCAP Traces ---
    p2p.EnablePcapAll("tcp-delayed-ack");

    Simulator::Stop(Seconds(simTime + 1));
    Simulator::Run();

    // --- Print Results ---
    monitor->CheckForLostPackets();
    Ptr<Ipv4FlowClassifier> classifier =
        DynamicCast<Ipv4FlowClassifier>(flowMonitor.GetClassifier());
    FlowMonitor::FlowStatsContainer stats = monitor->GetFlowStats();

    for (auto &flow : stats) {
        Ipv4FlowClassifier::FiveTuple t = classifier->FindFlow(flow.first);
        if (t.destinationPort == port) {
            double throughput =
                flow.second.rxBytes * 8.0 / (simTime - 1.0) / 1e6;
            std::cout << "==============================\n";
            std::cout << "Delayed ACK: " << (delayedAck ? "ON" : "OFF") << "\n";
            std::cout << "Throughput: " << throughput << " Mbps\n";
            std::cout << "Tx Packets: " << flow.second.txPackets << "\n";
            std::cout << "Rx Packets: " << flow.second.rxPackets << "\n";
            std::cout << "Avg Delay:   "
                      << flow.second.delaySum.GetMilliSeconds() /
                             flow.second.rxPackets
                      << " ms\n";
            std::cout << "==============================\n";
        }
    }

    Simulator::Destroy();
    return 0;
}

Execution and Results

1. Running with Delayed ACKs (ON)

./ns3 run "tcp-delayed-ack --delayedAck=true"
Results with Delayed ACKs ON
Output: Delayed ACKs Enabled

2. Running with Immediate ACKs (OFF)

./ns3 run "tcp-delayed-ack --delayedAck=false"
Results with Delayed ACKs OFF
Output: Immediate ACKs (Delayed ACKs OFF)

Wireshark Analysis

Wireshark Packet Capture Analysis
Packet Trace via Wireshark

Observations

  1. Throughput: Immediate ACKs yield slightly higher throughput (9.83 Mbps) compared to delayed ACKs (9.79 Mbps).
  2. Latency: Delayed ACKs exhibit lower average queuing delay (49 ms) compared to immediate ACKs (54 ms).
  3. Packet Count: Delayed ACK mode transmits fewer total packets (18,864 Rx / 18,873 Tx), making it significantly more packet-efficient by cutting reverse-channel acknowledgment traffic in half.

Conclusion

Delayed ACKs reduce TCP protocol overhead by generating one acknowledgment for every two received segments. While this decreases ACK contention on the reverse link and lowers overall packet processing latency, it can marginally reduce transmission throughput during unidirectional bulk transfers due to slightly slower congestion window expansion.

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